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- Submitted: Jan 26 2010 10:53 AM
- Last Updated: Dec 25 2010 05:39 PM
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Download XeAlgorithm (XeAlgo) - gamesave checksum-resigner
5 Votes
XeAlgorithm
XeAlgo is a checksum-resigner for game's saves. The game must be on it's list before the app will fix it. XeAlgo is meant to be used on the save's extracted file, not the actual save file.
To Use:
1) open your save in a CON tool and extract the data file that you want to edit.
2) edit the extracted file however you like and save it...
3) then open XeAlgo and select the game on the list whos extracted file that you're fixing.
4) in XeAlgo, click 'File' then 'Open and Resign' to browse for and open your extracted file that needs fixing (for the game that you selected on the list).
5) after using XeAlgo, inject the file that you edited and fixed with XeAlgo back into the save file (container).
6) finally, rehash your save file.
Notes:
You can edit the "Title List.xa" file in notepad to add more games.
If the "staticsize" is set to false, the "size" attribute becomes a pointer to the
size of the block being verified.
The "mod" attribute allows you to set a modifier for the value of the "size" attribute and can also be set to "eof" to let program know it needs to read the file until the end.
All numbers should be in decimal and that's it.
Created by Unknown v2
XeAlgo is a checksum-resigner for game's saves. The game must be on it's list before the app will fix it. XeAlgo is meant to be used on the save's extracted file, not the actual save file.
To Use:
1) open your save in a CON tool and extract the data file that you want to edit.
2) edit the extracted file however you like and save it...
3) then open XeAlgo and select the game on the list whos extracted file that you're fixing.
4) in XeAlgo, click 'File' then 'Open and Resign' to browse for and open your extracted file that needs fixing (for the game that you selected on the list).
5) after using XeAlgo, inject the file that you edited and fixed with XeAlgo back into the save file (container).
6) finally, rehash your save file.
Notes:
You can edit the "Title List.xa" file in notepad to add more games.
If the "staticsize" is set to false, the "size" attribute becomes a pointer to the
size of the block being verified.
The "mod" attribute allows you to set a modifier for the value of the "size" attribute and can also be set to "eof" to let program know it needs to read the file until the end.
All numbers should be in decimal and that's it.
Created by Unknown v2
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